‘Hello… helloo… hellooo…ellooo…llooooo….’ Circle games are beautiful, concrete examples of how individuals contribute to form a group. Change one person in a circle and the group sound changes. Send a ‘hello’ around the circle in one group sounds like a chorus of wolves, while another group erupts into a polyphony of greetings in various languages. It all depends on where you and your group take it.
The last post described a circle game based in repetition and variation. The task is to make a sound similar to the previous, rather than exact imitation. Sometimes this is easier said than done. To take an extreme example, imagine imitating a long tone on a trombone using a found instrument such as a tree branch full of dried leaves. It’s obviously not going to sound the same. How can a long tone be imitated by a tree branch? It all depends on the musical element you chooses to imitate.
Ask your participants to brainstorm the elements that make up music:
- Time (rhythm, duration)
- Pitch (melody, harmony, gesture)
Form is established by the circle game. Fix another element, leaving the rest open to play with. Here is a circle game where pitch is fixed:
One Note Wonder
Pre-establish a pitch to send around the circle. One person plays that pitch for the length of one breath. When you hear the person to your left play, add your sound to theirs, imitating or varying their sound using time, dynamics and tone/texture.
This is one of my favourite games, since there is security in knowing what to do (i.e. the fixed element) and room to play (everything else!). Let your participants play and discover what they like and do not like. A group sound will start to emerge and lead you and your group to the next step.